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laughbrigade's Journal
Created on 2009-08-25 22:40:40 (#21773537), last updated 2009-11-22
11 comments received, 122 comments posted
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5 Journal Entries, 4 Tags, 0 Memories, 0 Virtual Gifts, 15 Userpics
| Name: | Norma Beatty |
|---|
Character's Name: Norma Beatty
Character's Age: 16
Character's Class:treasure hunter Mage
Pulled From: right after her character quest
Biography: When Norma was young, she lived on the mainland with her parents. Back then, she was less silly and more resentful. Then she met her mentor, Sven, who, impressed with her ability to use crystal eres, helped her enroll in a good school. It was thanks to Sven, who was, frankly, an idiot, but a fun and inspiring one, that she lightened up and stopped taking herself so seriously. It was also from him that Norma learned of the Everlight, which was supposedly a crystal with the power to grant any wish. Despite the fact that scholars insisted that it was just a fairy tale, Sven believed that it really did exist and had dedicated his life to searching for it. Norma was initially skeptical, but eventually came to devote the same passion to the search for the Everlight. She taught herself the ancient language Relares in order to decifer texts pertaining to the Everlight's location.
Sven eventually set off to the Legacy, where the Everlight supposedly was located. Later, word came back that he had died during his search. Norma decided to run away from home and go to the Legacy herself in order to continue the quest on her own.
Working on information that suggested the Everlight might be there, she went to the Crystal Forest, where she met Senel, Will, and Chloe (or, as she promptly dubbed them, "Senny," "Teach," and "C"), who were pursuing Shirley's abductor. When she realized that they were erens, she decided to join them, despite their reluctance to have her along.
Once they caught up with Shirley (aka Shirl), Norma became interested in her brooch, which she suspected could be the Everlight. Shirley wouldn't agree to give it up. But when Shirley got abducted again, Senel, in exchange for Norma's help in rescuing her, agreed to at least ask Shirley if she'd be willing to give the brooch to Norma. Thus Norma firmly became a part of Senel's team.
She went on to accompany them to save Shirley, whose brooch turned out not to be the Everlight after all. But then the party had to set out to save Shirley (yes, again) and save the mainland from destruction, and Norma found that she had grown to like Shirley and the rest enough for this quest to take priority over her search for the Everlight.
Once that was resolved, Norma returned to searching for the Everlight, doing so on her own for a short time before reuniting with the rest of the party. At around the same time, Sven's blind master Zamaran came to the Legacy. When he and Norma met, they got into a fight, and Zamaran insulted Norma and asserted that she was wasting her time looking for something that wasn't real.
Ignoring his naysaying, Norma dragged everyone else along with her as she continued her search, but eventually met with quite an obstacle: having always been terrible at disarming traps, she was badly poisoned by one and was only able to recover thanks to the help of an apothecary they knew. She was beginning to doubt herself at this point, but nevertheless set out to the Crystal Forest on her own, her body still weak from the poison.
She reached a secret cavern there, but was afraid to go on, fearing that if she did, she would find out that the Everlight really didn't exist after all, and thinking that she might prefer not to know and just to go on dreaming. Luckily, Senel and the rest, having caught up to her, managed to help her through her doubts. She solved the puzzle that, as it turned out, did lead to the Everlight, and found there a final message from Sven, who had managed to find it himself just before he died.
As Sven had wished, Norma brought Zamaran there and used the Everlight's power to restore his vision. After that, the Everlight broke, but Norma was content - she had reached her goal, and now she would just have to find a new dream to chase.
Personality: Norma is a goofball. She's always joking around and teasing people, and acts silly and lighthearted even in serious situations. She gives nicknames to absolutely everyone, up to and including Nerifes itself. Sometimes the rest of the party get annoyed at her obnoxiousness and apparent lack of concern for others, but ultimately she does care about the them and wants them to be happy. When the people around her are upset, she deliberately goofs off in an effort to cheer them up. Her silliness and her tendency to act before she thinks lead people to think of her as an idiot, and she kind of is, but she's also quite insightful and can be fairly intelligent when she applies herself.
Despite sometimes annoying them (Will in particular often has occasion to thwack her over the head for her carelessness) Norma is fast friends with the rest of the party. She and Chloe are pretty close, and Norma gives her unasked for "help" and advice regarding romance. Moses is a fellow idiot, though both of them deny being on the other's level. And she likes Grune because Grune is often the only one willing to play along with her jokes.
Character's Age: 16
Character's Class:
Pulled From: right after her character quest
Biography: When Norma was young, she lived on the mainland with her parents. Back then, she was less silly and more resentful. Then she met her mentor, Sven, who, impressed with her ability to use crystal eres, helped her enroll in a good school. It was thanks to Sven, who was, frankly, an idiot, but a fun and inspiring one, that she lightened up and stopped taking herself so seriously. It was also from him that Norma learned of the Everlight, which was supposedly a crystal with the power to grant any wish. Despite the fact that scholars insisted that it was just a fairy tale, Sven believed that it really did exist and had dedicated his life to searching for it. Norma was initially skeptical, but eventually came to devote the same passion to the search for the Everlight. She taught herself the ancient language Relares in order to decifer texts pertaining to the Everlight's location.
Sven eventually set off to the Legacy, where the Everlight supposedly was located. Later, word came back that he had died during his search. Norma decided to run away from home and go to the Legacy herself in order to continue the quest on her own.
Working on information that suggested the Everlight might be there, she went to the Crystal Forest, where she met Senel, Will, and Chloe (or, as she promptly dubbed them, "Senny," "Teach," and "C"), who were pursuing Shirley's abductor. When she realized that they were erens, she decided to join them, despite their reluctance to have her along.
Once they caught up with Shirley (aka Shirl), Norma became interested in her brooch, which she suspected could be the Everlight. Shirley wouldn't agree to give it up. But when Shirley got abducted again, Senel, in exchange for Norma's help in rescuing her, agreed to at least ask Shirley if she'd be willing to give the brooch to Norma. Thus Norma firmly became a part of Senel's team.
She went on to accompany them to save Shirley, whose brooch turned out not to be the Everlight after all. But then the party had to set out to save Shirley (yes, again) and save the mainland from destruction, and Norma found that she had grown to like Shirley and the rest enough for this quest to take priority over her search for the Everlight.
Once that was resolved, Norma returned to searching for the Everlight, doing so on her own for a short time before reuniting with the rest of the party. At around the same time, Sven's blind master Zamaran came to the Legacy. When he and Norma met, they got into a fight, and Zamaran insulted Norma and asserted that she was wasting her time looking for something that wasn't real.
Ignoring his naysaying, Norma dragged everyone else along with her as she continued her search, but eventually met with quite an obstacle: having always been terrible at disarming traps, she was badly poisoned by one and was only able to recover thanks to the help of an apothecary they knew. She was beginning to doubt herself at this point, but nevertheless set out to the Crystal Forest on her own, her body still weak from the poison.
She reached a secret cavern there, but was afraid to go on, fearing that if she did, she would find out that the Everlight really didn't exist after all, and thinking that she might prefer not to know and just to go on dreaming. Luckily, Senel and the rest, having caught up to her, managed to help her through her doubts. She solved the puzzle that, as it turned out, did lead to the Everlight, and found there a final message from Sven, who had managed to find it himself just before he died.
As Sven had wished, Norma brought Zamaran there and used the Everlight's power to restore his vision. After that, the Everlight broke, but Norma was content - she had reached her goal, and now she would just have to find a new dream to chase.
Personality: Norma is a goofball. She's always joking around and teasing people, and acts silly and lighthearted even in serious situations. She gives nicknames to absolutely everyone, up to and including Nerifes itself. Sometimes the rest of the party get annoyed at her obnoxiousness and apparent lack of concern for others, but ultimately she does care about the them and wants them to be happy. When the people around her are upset, she deliberately goofs off in an effort to cheer them up. Her silliness and her tendency to act before she thinks lead people to think of her as an idiot, and she kind of is, but she's also quite insightful and can be fairly intelligent when she applies herself.
Despite sometimes annoying them (Will in particular often has occasion to thwack her over the head for her carelessness) Norma is fast friends with the rest of the party. She and Chloe are pretty close, and Norma gives her unasked for "help" and advice regarding romance. Moses is a fellow idiot, though both of them deny being on the other's level. And she likes Grune because Grune is often the only one willing to play along with her jokes.
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